Xamarin Android Emulator for Mac is the last one in our list. This Android Emulator supports OpenGL. I have not personally tried Xamarin in my Mac or Pc, so, I can’t tell more about this Android Emulator.
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My apologies! I do have an older G4 Mac as well, but it's less than ideal for modern software, including emulators.
Most users and developers have moved on since the shift to Intel processors. In any case, the macintosh garden may help you to find the latest system software for your Mac Mini. The list is unsorted, so be sure to scroll through. You may also find some games that can take full advantage of the PowerPC. More links: I would consider the raspberry pi to be 'state of the art' for low-powered, humble emulation right now.
It fits well for the bedroom TV or custom arcade. Sorry it's not the answer you wanted, but we can't expect old hardware to learn new tricks. Raspberry Pi 4 (based on 3's current performance) might at some point finally start overtaking something like a PS3/360 in terms of single-core performance, so we are not really far off. And for the record, PS3/360's single-core performance is still terrible compared to a 2006/2007 Core Duo laptop CPU, so there is still a long way to go all things considered. The kind of SoCs being used in Android/iOS phones are much, much further ahead of actually starting to rival x86 desktop equivalents, although even there there is a long way to go. Regarding the G4 Macs, I own one PowerMac which is a 333MHz G4, the other ones are all laptops, one Powerbook G4 Platinum, the other one is an iBook G4. For some reason, the iBook G4s are much, much slower compared to the Powerbook G4s.
You wouldn't think there is such a big gulf in performance between the two but there is. I think my G4 Powerbook performed a bit worse than the PS3 but only just.
Without really wanting to toot our own horn, I think we are the only mainstream emulator project still alive right now that even gives a damn about releasing PowerPC builds of RetroArch on OSX PowerPC. If you have OSX version 10.5 (Leopard), you should be able to run this version.
I have yet to release the PPC version of 1.3.6, but 1.3.7 will be coming soon and with that will also come a PowerPC release again. Performance and core availability wise, I think you can expect for OSX PowerPC Macs to perform about a bit better than the PlayStation 3/Xbox 360 ports of RetroArch/cores, but not by much. I think on one of my iBooks/Powerbooks, OpenGL 2.1 is 'barely' just there and I think even that being said, you have to catch some of the more commonplace features like FBOa with esoteric and no longer used extensions that aren't really necessary anymore with modernday OSX, so I kinda doubt any N64 emulator right now would run out of the box on it. That and there is the lack of a PowerPC dynarec in Mupen64plus as is anyway. I guess I could backport the PowerPC dynarec that was in Mupen64 at some point to mupen64plus libretro, but that would definitely be a lot of effort. OpenEmu is OSX 10.11 only and up. That is El Capitan.
You realize that the topic poster was talking about PowerPC Macs right, and that support for PowerPC stopped at OSX 10.5 (Leopard), right? So, TLDR - it won't even run, even before OpenEmu arbitrarily moved to OSX 10.11 as a minimum base requirement, they required 10.7, which is still way too recent for PowerPC. In short, no, it's either a bunch of old outdated Bannister-forked emulators (all closed source) or it's going to be RetroArch as the only game in town.
Best Android Emulator (9.0) 2018 - Install and Run Android P (9.0) on Windows 10 PC/MAC - Android on PC/MAC: Here you can learn how to install android P on windows/mac. Download link download that 925MB zip file and open it. After that install AVD package. Install all packages. Open android studio, go to AVD manager, create the new virtual device with proper skin and proper image. Select P version.
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